Table of Contents
A component is a reusable class that is typically simple and easy to
use. Examples of a few components that ship with OpenLaszlo are button
, window
, and
tabslider
. The standard OpenLaszlo components can be found in the
lps/components
directory.
This chapter assumes you know how to use the OpenLaszlo components, have a good understanding of OpenLaszlo classes, know how to include resources, and are well-versed in LZX.
There are two types of standard components: base components and lz components. Base components are generally non-visual, abstract classes. Lz components are visual classes that ship with art assets and maintain a particular look and feel.
This division in classes exists so that you can create a subclass that has complete control over the look and feel of the component, yet still leverage common behavior. Occasionally you will want to define views and interaction behavior that is inherited. For example: the windowpanel class is extended by window, alert and modal dialog.
An lz component should be subclassed if the look and feel matches the custom component desired. Minor changes to methods and adding new views should be straightforward. For example: you would subclass lz classes, if you want a class for a frequently used icon button or a specific kind of listitem. Subclass a base component if you want a completely different look and feel or if the functionality is extensively different than what's available in the lz classes.
Ideally, when writing a complex custom component, it's best to implement as much of
the non-visual behaviors as possible in a base class. Visible views and
functions that are applied specifically to those views should go into an visual
component class. While this can seem a lot of extra effort, it promotes base
class
reusability by allowing subclasses to create different looks while maintaining
the same functionality. For examples, compare base/basebutton.lzx
to lz/button.lzx
and base/baselist.lzx
to lz/list.lzx
.
A big part of implementing a custom component is understanding how it's going to be used. Is it part of a list? Will it hold a value? This section describes how to decide which base class a custom component should use.
There are four basic types of base components:
basecomponent
is the abstract class that all
components subclass. basecomponent
applies
styles, defines an HTML text attribute, and handles focus events, to
name a few basic features. See the source code in
lps/components/base/basecomponent.lzx
.
Subclasses of basevaluecomponent
are known
to have a value
property. This is the value that the item
instance represents. When the item is selected, the parent selection
group's value will be set to this
value. basevaluecomponent
should be subclassed
if the component has to represent a
value. basevaluecomponent
has a
getValue()
method that, if no value is set, it returns
the class's text as its value. Hence, the value retrieved with the
value
attribute may be different from the value
that getValue()
returns. Because of this, most
subclasses of basevaluecomponent
require that
getValue()
is called instead of directly accessing the
value
attribute.
Example 34.1. Basevaluecomponent
<canvas
debug
="true
" height
="260
" width
="100%
">
<debug
height
="250
" y
="20
"/>
<include
href
="base/basevaluecomponent.lzx
"/>
<class
name
="myvaluecomponent
" extends
="basevaluecomponent
">
<handler
name
="oninit
">
Debug.debug("%w text: %w", this.name, this.text);
Debug.debug("%w value: %w", this.name, this.value);
Debug.debug("%w getValue(): %w\n", this.name, this.getValue());
</handler
>
</class
>
<!-- Text is inherited from basecomponent, the superclass of -->
<!-- basevalue component. -->
<myvaluecomponent
name
="one
" text
="this is the text
"/>
<!-- Set the value this time. Note that value is an expression type. -->
<!-- Have to use quotes to set a string value. -->
<myvaluecomponent
name
="two
" value
="'this is the value'
"/>
<!-- Set both text and value. -->
<myvaluecomponent
name
="three
" text
="this is the text
" value
="'this is the value'
"/>
</canvas
>
<!-- * X_LZ_COPYRIGHT_BEGIN ***************************************************
* Copyright 2007, 2008 Laszlo Systems, Inc. All Rights Reserved. *
* Use is subject to license terms. *
* X_LZ_COPYRIGHT_END ****************************************************** -->
baseformitem
is a subclass of
basevaluecomponent
. Instances of
baseformitem
can have their value accessed and
submitted using the <form>
tag. Subclass
baseformitem
if the custom component needs to
be accessed in a form
. Examples of
baseformitem
: checkbox
,
radiogroup
, combobox
and <datacombobox>
.
Note that radiobutton
is a
basevalueitem
not a
baseformitem
, because it contributes its value
to a radiogroup
, rather than to a
form
.
Another subclass of basevaluecomponent
is
baselistitem
. Instances of baselistitem
are
typically used within a baselist
. When a baselistitem instance is
selected, the parent of the instance (baselist/list) is informed of the
selection. Subclass baselistitem
if the custom component should
be
accessed in a list context. Examples of baseformitem: radiobutton
, tabelement
, listitem
.
The slider will be used to demonstrate how to design and write a custom
component. You can find the complete code in base/baseslider.lzx
and
lz/slider.lzx
.
First, we need to think about the different parts a slider consists of. To drag and adjust a slider a thumb button has to exist. A slider track is needed so it can contain the thumb that will ride on it. Finally, we need a container to hold the track. The container will be our slider component and will pass down attributes and styles for the track and the thumb.
The basic design of our slider will look like:
The baseslider
is the base component for
slider
.
We'll start off by building our slider with the base (non-visual) class and
extend basevaluecomponent
, since a slider contains a value.
Example 34.2. Baseslider extends basevaluecomponent
<class name="baseslider" extends="basevaluecomponent">
</class>
An attribute for the size of the track and thumb will be needed.
Example 34.3. Basic baseslider attributes
<class name="baseslider" extends="basevaluecomponent" width="200"> <attribute name="trackheight" value="8" type="number"/> <attribute name="thumbwidth" value="10" type="number"/> <attribute name="thumbheight" value="18" type="number"/> </class>
The track will constrain its width to the baseslider
's width and
its height to trackheight
. The thumb will constrain its width and
height to the baseslider
's thumbwidth
and
thumbheight
, respectively.
Other values that a slider will need to include:
Example 34.4. More baseslider attributes
<class name="baseslider" extends="basevaluecomponent" width="200"> <attribute name="trackheight" value="8" type="number"/> <attribute name="thumbwidth" value="10" type="number"/> <attribute name="thumbheight" value="18" type="number"/> <attribute name="minvalue" value="0" type="number"/> <attribute name="maxvalue" value="100" type="number"/> <attribute name="showfill" value="true"/> <attribute name="showvalue" value="true" type="boolean"/> <attribute name="showrange" value="true" type="boolean"/> </class>
The slider will need to provide APIs to set and get the value as a percentage of the range.
Example 34.5. Percentage APIs
<class name="baseslider" extends="basevaluecomponent" width="200"> <!-- attributes begin here --> <!-- ... --> <!-- attributes end here --> <!--- Sets the value for the slider that must be within min and max. @param Number v: a number between the minimum and maximum value for the slider. --> <method name="setValue" args="v"> if (this.value == v) return; // ensure in bounds v = math.max(v,this.minValue); v = math.min(v,this.maxValue); this.value = v; if (onvalue) onvalue.sendEvent(); if (!isinited) return; _adjustThumb(); </method> <!--- Set the value by percentage of range from min to max. @param Number p: a percentage between the min and the max. --> <method name="setPercentage" args="p"> var diff = this.minValue-this.maxValue; setValue( diff*p + this.minValue ); </method> <!--- Get the percentage of the range selected by the value. @return Number: the percentage selected. --> <method name="getPercentage"> return (this.value-this.minValue) / (this.maxValue-this.minValue); </method> <!--- adjusts the thumb location @keywords private --> <method name="_adjustThumb"> var perc = getPercentage(); var x = Math.round( (this.width-track.thumb.width)*perc ); track.thumb.setX(x); </method> </class>
The _adjustThumb()
method is called whenever the
value of the slider, or the percentage of the slider, changes. This
is so the thumb maintains a correct position relative to the slider's
range. baseslider
assumes its subclasses will
contain a track node called track
that contains a
thumb node called thumb
.
Note that _adjustThumb()
begins with an underscore. This naming
convention indicates that the method or attribute should be considered private
to the user of the component. The value
attribute is inherited from
basevaluecomponent
.
Now the slider needs a set of APIs to get and set its min and max
values. Components can declare events by adding a prefix of "on" with a type of
expression. For example, the event name used when the width changes is
onwidth
. Initialize the event attributes to
null
. Undeclared events will display a debugger warning.
Example 34.6. Min/max value APIs and events
<class name="baseslider" extends="basevaluecomponent" width="200"> <!-- attributes begin here --> <!-- ... --> <!-- Event handler when minvalue changes. --> <attribute name="onminvalue" value="null" type="expression"/> <!-- Event handler when maxvalue changes. --> <attribute name="onmaxvalue" value="null" type="expression"/> <!-- attributes end here --> <method name="setValue" args="v"> // setValue body </method> <method name="setPercentage" args="p"> // setPercentage body </method> <method name="getPercentage"> // getPercentage body </method> <method name="_adjustThumb"> // _adjustThumb body </method> <!--- Get the minimum value of the slider. @return Number: the minimum value. --> <method name="getMinValue"> return this.minValue; </method> <!--- Get the maximum value of the slider. @return Number: the maximum value. --> <method name="getMaxValue"> return this.maxValue; </method> <!--- Set the minimum value. @param Number v: the minimum value. --> <method name="setMinValue" args="v"> if (this.minValue == v) return; this.minValue = v; if (this.onminvalue) this.onminvalue.sendEvent(); // adjust value if (this.minValue > this.value) this.setAttribute("value",v); _adjustThumb(); </method> <!--- Set the maximum value. @param Number v: the maximum value. --> <method name="setMaxValue" args="v"> if (this.maxValue == v) return; this.maxValue = v; if (this.onmaxvalue) this.onmaxvalue.sendEvent(); // adjust value if (this.value > v) this.setAttribute("value",v); _adjustThumb(); </method> </class>
This code structure is common when sending events:
It only sends the event if the user of the component defines it like:
Example 34.8. Defining events in the slider
<slider onminvalue="Debug.debug('minvalue: %w', this.minvalue)" onmaxvalue="Debug.debug('maxvalue: %w', this.maxvalue)"/>
The slider needs to set the position of the its thumb during
initialization. Setting the value doesn't position the thumb in the correct
location so we do this in the init()
method.
Example 34.9. Min/max value APIs and events
<class name="baseslider" extends="basevaluecomponent" width="200"> <!-- attributes begin here --> <!-- ... --> <!-- attributes end here --> <method name="init"> super.init(); // have to adjust thumb once at start _adjustThumb(); </method> <!-- methods begin here --> <!-- ... --> <!-- methods end here --> </class>
When writing a component, it's recommended that init()
is used
over handling the oninit
event. The reason is that the order in
which oninit
gets called is undefined, whereas init()
is
well-defined because it gets called synchronously. By writing the component using init()
,
any user of the component may define oninit
code which is guaranteed to be called
after the component's init code. When using
init()
, be sure to call super.init()
in the body or
the class may not initialize correctly.
The slider track contains the thumb. The visual aspect of the track
will be discussed later. An instance of
baseslidertrack
expects to be contained in a
baseslider
and sets its class parent's track
attribute to itself.
Example 34.10. Baseslidertrack
<!--- Baseslidertrack expects to be within a baseslider (or its subclass). In other words, its "classroot" should be a slider. --> <class name="baseslidertrack" width="100%" bgcolor="0x333333" height="${classroot.trackheight}"> <method name="init"> super.init(); classroot.track = this; </method> </class>
The thumb is basically a draggable button that rides on top of a slider track. The slider track contains the thumb.
Example 34.11. Basesliderthumb
<!--- Basesliderthumb expects to be within a baseslidertrack (or its subclass). In other words, its "classroot" should be a slidertrack. --> <class name="basesliderthumb" extends="button" focusable="false" width="${parent.classroot.thumbwidth}" height="${parent.classroot.thumbheight}" onmousedown="thedragstate.apply();" onmouseup="thedragstate.remove();" y="${(parent.height-height)/2}"> <!--- Toggles the floating value text when dragging thumb. Constrain showvalue to baseslider's showvalue: parent is track, parent.parent is slider container. --> <attribute name="showvalue" value="${parent.parent.showvalue}"/> <!--- @keywords private --> <dragstate name="thedragstate" drag_axis="x"> <text name="t" resize="true" x="${classroot.width/2-width/2}" y="-14" text="${parent.parent.parent.value}" visible="${classroot.showvalue}" /> </dragstate> <!--- constrain to parents bounds, and adjust slider value when dragged @keywords private --> <method name="setX" args="x"> var boundedx = x; if ( x > parent.getWidth()-getWidth() ) { var constrainX = parent.getWidth()-getWidth(); boundedx = constrainX; } else if (parent.x > x) { boundedx = parent.x; } super.setX(boundedx); //update slider value var perc = ( (x) / (parent.parent.width-width) ); var val = Math.round( ( (perc)*(parent.parent.maxValue-parent.parent.minValue) ) + parseInt(parent.parent.minValue) ); //only adjust value if user is dragging or left or right key is pressed if (thedragstate.isapplied || lz.Keys.isKeyDown("leftarrow") || lz.Keys.isKeyDown("rightarrow") ) { parent.parent.setValue(val); } </method> </class>
Technically speaking, basesliderthumb
would not really be
considered a base component because there's no way to override its visual look
since it extends from button
. By default, a
basesliderthumb
is keyboard focusable because it's a
button
. However, since it's really part of the
baseslider
component, the basesliderthumb
has this
attribute set to false.
Since basesliderthumb
must be draggable, a
dragstate
is declared in its body. It's applied when the mouse is
down and removed when the mouse is up.
The thumb assumes that it's contained in a baseslidertrack
(parent), which in turn is contained in a baseslider
(parent.parent). The thumb's showvalue
is constrained to the
baseslider
's showvalue
.
The setX()
method sets the correct value for the slider and
ensures that the thumb is placed within the bounds of its parents'.
The slider
is a visual subclass of
baseslider
. Since it contains visual elements, this is where styles
should be applied. The _applystyle()
method sets the colors for the
slider
's track.
slider
declares and contains an instance of
baseslidertrack
or its
subclasses. baseslidertrack
creates a reference
to itself (in baseslider
) during
initialization.
If showrange
is true, the min and max values will be shown on
the left and right sides of the slider, respectively.
Example 34.12. Slider
<!--- a slider component allowing for easy selection of a value within a range --> <class name="slider" extends="baseslider"> <slidertrack/> <state apply="${classroot.showrange}"> <text y="${classroot.track.y + classroot.track.height + 2}" text="${classroot.minvalue}"/> <text y="${classroot.track.y + classroot.track.height + 2}" resize="true" x="${classroot.track.x+classroot.track.width-width}" text="${classroot.maxvalue}"/> </state> <!--- @keywords private --> <method name="_applystyle" args="s"> track.setbgcolor(s.bordercolor); track.background.setbgcolor(s.basecolor); track.filled.setbgcolor(s.selectedcolor); </method> </class>
An instance of slidertrack
has three
views:
This class constrains its showfill
attribute to its parent's
(slider
) showfill
attribute.
Example 34.13. Slidertrack
<!--- the inner track on which the sliderthumb rides --> <class name="slidertrack" extends="baseslidertrack"> <!--- @keywords private --> <attribute name="showfill" value="${parent.showfill}" type="number"/> <view name="background" bgcolor="red" height="${parent.height-(2*parent.classroot.bordersize)}" width="${parent.width-(2*parent.classroot.bordersize)}" x="${parent.classroot.bordersize}" y="${(parent.height-height)/2}" /> <!-- the filled area --> <view name="filled" bgcolor="0xff9933" opacity=".8" visible="${classroot.showfill}" height="${parent.height-(2*parent.classroot.bordersize)}" width="${Math.max(0,Math.min(classroot.thumb.x+classroot.thumb.width,parent.width)- (2*parent.classroot.bordersize))}" y="${(parent.height-height)/2}" x="${parent.classroot.bordersize}" /> <sliderthumb name="thumb"/> </class>
Since basesliderthumb
already contains a borrowed look and feel
from button
, sliderthumb can just extend itself from
basesliderthumb
. Alternatively, the slider track could've just
declared basesliderthumb
instead of sliderthumb
.
Example 34.14. Sliderthumb
<!--- the visual thumb the user drags to select a value -->
<class name="sliderthumb" extends="basesliderthumb">
</class>
Examine base/baseslider
and lz/slider.lzx
for the complete
code set.
The following example demonstrates how to use the slider component.
Example 34.15. Using slider
<canvas
height
="200
" width
="100%
">
<include
href
="lz/slider.lzx
"/>
<slider
x
="50
" y
="50
" value
="30
"/>
</canvas
>
<!-- * X_LZ_COPYRIGHT_BEGIN ***************************************************
* Copyright 2007, 2008 Laszlo Systems, Inc. All Rights Reserved. *
* Use is subject to license terms. *
* X_LZ_COPYRIGHT_END ****************************************************** -->
You can auto-include a component so you can use the new tag anywhere without having to include it.
Copy your component somewhere under lps/components. Be sure to explicitly include all auto-included lzx files, for example, if you use simplelayout, be sure to add:
<include href="util/layouts/simplelayout.lzx"/>
Notice how the path is relative to the root of the components directory.
Add the tag name and component path to WEB-INF/lps/misc/lzx-autoincludes.properties. For example, to add an image component under base/image.lzx, add this line to the properties file:
image: base/image.lzx
Once again, notice how the path is relative to the root of the components directory.
Restart LPS. You should now be able to use the new tag anywhere without having to include it.
Copyright © 2002-2010 Laszlo Systems, Inc. All Rights Reserved. Unauthorized use, duplication or distribution is strictly prohibited. This is the proprietary information of Laszlo Systems, Inc. Use is subject to license terms.